Press Start Blog

Insights on education, community and innovation from our team and expert guest contributors!

  • Some Things Will Change: Why AI will herald a new era in teaching and learning

    What is the future of universities in a Generative AI World?

  • Play, Learn… Change Lives? Narrative Game Experiences for Small Group Home Children

    When we kicked off this project with the Jockey Club Design Institute for Social Innovation (JCDISI) about a year ago, I could already sense its potential for profound impact. Our mission was clear: to develop a platform to engage with children aged 4-18 in Small Group Homes (SGHs), to provide them with the freedom to explore, share, and collaborate, and to foster self-discovery and expression.

  • Game mechanics in the classroom: Real-time feedback loops

    What are some game design elements that are also relevant to instructional design?

  • Games for Change Student Challenge 2024: Hong Kong Game Jam

    We held the first ever Games for Change Game Jam outside of the US as part of the G4C Student Challenge!

  • Lights, Camera…Newsletter! - The Making of Press Start Chronicles

    Where do you begin designing a newsletter?

  • The Alumni Chronicles: Harnessing the Press Start Experience

    I worked at Press Start Academy as a Learning Strategy Associate this summer of 2023, and the short time I got to spend there presented me with so much to learn and absorb. I got to explore a different side of education, which formal institutions do not cater to in such depth - gamification and student agency.

  • Play, Learn... Collaborate: Designing Our New Website

    To all of our beloved readers - we’ve got some exciting news to share with you! After working tirelessly over the past year to ramp up our programs for both students and teachers, we wanted a fresh space to showcase all the cool things we're up to. And with that, we’re thrilled to announce that our brand new website is finally here!

  • Why Games Will Revolutionize Education

    In innovation and strategy, we often talk about experience design. In technology and marketing, we often talk about interaction design. In learning and development, we often talk about instructional design.

  • From the Traditional to the Creative: A year in the Press Start Academy classroom

    Over the seven years I've been teaching English in traditional classrooms, I have often felt restricted and limited by the approaches I could take to deliver materials. I was limited by my own understanding of what learning was and how it was conducted. In attempting to make education more enjoyable for my students, I would incorporate creativity, but students kept focusing on the assessments and not allowing themselves to be lost in the fun and creativity.

  • “Yes, and…” Educators as Facilitators and Active Listeners

    Using improvisational theater techniques in the classroom can assist in building acceptance and inclusion for all. Improv, as it is commonly known, is unscripted theater that focuses on active listening and collaboration. The hit UK and US comedy series “Whose Line Is It Anyway?” has shown the world how improv is and can be used for entertainment - and many of the same principles easily transfer over to more professional settings.

  • How AI Can Change the Way We Teach

    Teachers are often burdened with administrative tasks and responsibilities that take up a significant amount of their time, including everything from record-keeping to creating worksheets and lesson plans. According to a survey by EdWeek and OECD, teachers spend almost half their working hours on non-teaching tasks! As a result, they may have less time and energy to focus on their primary responsibilities, such as engaging with their students.

  • Ideas Jam! A breath of fresh air for networking

    At the start of 2023, a major part of my choice to join Tatler Asia was the knowledge that Tatler Gen.T strives to craft events that stand out. This promise is not only based on the astounding talent displayed by the Tatler events team but also because of Gen.T’s conviction for discovering fresh avenues to engage its community of honourees.

  • Serious Gaming @ The University of Hong Kong

    A research project with HKU, where we designed and facilitated learning through play experiences

  • SDG#12 Gamithon 2022 with HKUST

    The “SDG#12 Gamithon” is a 2-day student competition hosted at the Hong Kong University of Science and Technology (UST)

Stay in the Loop

Press Start Chronicles is our monthly e-newsletter bringing you the latest in education innovation, learning through play and behind-the-scenes action!

  • Play

    Find out all the fun things we’re up to - projects, programs and exclusive sneak peeks into any upcoming events.

  • Learn

    Find out all the fun things we’re up to - projects, programs and exclusive sneak peeks into any upcoming events.

  • Grow

    What are some resources that we find useful? From software tips and tricks to design tutorials and templates, we’re excited to share these with you too!

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